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This book is a practical guide to starting 3d programming with OpenGL, using the most recent version. It would suit anyone learning 3d programming that needs a practical guide with some help for common problems. The material is often used in this way by university courses and hobbyists.
This book is a collection of worked-through examples of common real-time rendering techniques as used in video games or student projects. There are also some chapters or short articles for Tips and Tricks - not-so-obvious techniques that can add a lot of value to projects or make it easier to find problems. The idea is to be something like a lab manual - to get you going and over the trickier and more confusing hurdles presented by the API.
Autores populares
Icon Group International (402) Publishing lmgdaw (341) Nikolay Krechet (266) Unknown Author (196) Lyudmil Tsvetkov (179) Barrett Williams (166) Kennie B Journals (158) Сергей Каледин (148) Riddler Books (122) ChatGPT ChatGPT (118) NAK Legal Publishing (116) Evgeniia Naumchenko (114) Sharifa McFarlane (97) Jillo Trukudo (96) Quick Witted Coconut (94) Roggie Clark (94) Mint and Cherry Notebooks (93) Marina Buchholz B.Eng (89) Iwona Makara (87) Mary Hirose (87)